\documentclass[green]{castle}
\begin{document}
\name{\gImmortals{}}

The Castle and it machinations can have a significant effect on the socio-political thinking of society's elite for generations to come.  Aligning the Castle's views with your own would give you the upper hand for centuries.

The Castle's views can be changed by overwriting certain parts of its memory.  Physical access to the memory locations are at the  terminals labeled ``Message-Metallicizer Array'', and each one can be modified to adjust certain views.  The Castle's views can be flipped between two states, {\bf pro} and {\bf con} which influence the Castle in the following ways.

\begin{itemize}
\item Message-Metallicizer Array C: Influences the population to be for ({\bf pro}) or against ({\bf con}) centralization of political power.
\item Message-Metallicizer Array M: Influences the population to be for ({\bf pro}) or against ({\bf con}) development of strong militaries.
\item Message-Metallicizer Array R: Influences the population to be for ({\bf pro}) or against ({\bf con}) public funding of research.
\item Message-Metallicizer Array T: Influences the population to be for ({\bf pro}) or against ({\bf con}) heavy taxes on luxury goods.
\end{itemize}

Interacting with these terminals requires the consumption of \iWidgetCM{}s.  Each \iWidgetCM{} can only be used at certain terminals as described on the item card and are spent at those terminals as follows.  Changing a terminal from neutral to {\bf pro} or {\bf con} requires the consumption of one \iWidgetCM{}.  Once the terminal has been set to {\bf pro} or {\bf con}, it can only be flipped to the opposite side, but each change in stance is more difficult to implement and costs at least one \iWidgetCM{} more than the previous change, although you may spend more to make the terminal more difficult to flip back.  The prices of the flips are independent of the state of the other terminals.

For example, flipping Message-Metallicizer Array C from neutral to {\bf con} would cost at least 1 \iWidgetCM{}.  Subsequently flipping it to  {\bf pro} would cost  at least one more \iWidgetCM{}s than was just spent.  Returning it to {\bf con} would cost even more \iWidgetCM{}s and so on.

Each time you change the state of one of the terminals, it leaves an indelible mark that is unique to you.  You mark is represented by the following symbol:

\begin{center}
% This is needed so immortals.tex can be compiled by itself, not just as
% part of listgreen-PRINT.tex:
\ifdefined\MYsymbol\def\symbolfile{\MYsymbol}\else\def\symbolfile{pirate}\fi
% For some reason \includegraphics fails if it ends with a macro.
% If it ends with a ordinary character like ``g'' it works fine.
% That's why the extension ``.png'' is hard-coded here.
\includegraphics{\greens/\symbolfile.png}
\end{center}

To use the terminal, do the following:
\begin{itemize}
\item Touch the sign for 30 seconds.  This is interruptible.
\item Remove the status document front the packet.  Everything on it is in-character information.
\item If you wish to change the state of the terminal, pay any number of \iWidgetCM{}s more than was paid for the last flip and fill in the next line of the status document, including how many \iWidgetCM{}s you spent, the current time, the new state, and your symbol.
\item Return the status document to the packet and if the status has changed, replace the sign with the appropriate now underneath it.
\end{itemize}

The state of the terminals only matter at certain points in the Castle's reboot cycle.  These points will happen at exactly T+1:00, T+2:00, T+3:00, and T+4:00.  The state of the terminals at all of those points will influence the Castle's views equally.

\end{document}
